Tutorial Series Archive

How to Create a Realistic Tree – Part 3

In this final part of the tree tutorial series, learn how to simulate the effects of gravity on the leaves.    

How to Create a Realistic Tree – Part 2

In this second part of the tree tutorial series, learn how to set up the textures and shaders for the leaves and bark.   Final results of this tutorial series:    

How to Create a Realistic Tree – Part 1

In this first part of the tree tutorial series, learn how to use the sapling addon to produce a realistic 3D tree model.   Final Result (of all three parts):    

How to Create a Fantasy Weapon in Blender – Part 3 (Shaders)

  This is the final installment of the fantasy-themed weapon tutorial, and it covers the shaders of the weapon.  Hope you enjoy it!   Final result:       All textures were taken from CG Textures   Download the .blend (5.5 MB)  (textures included)

How to Create a Fantasy Weapon – Part 2 (Background and Lighting)

  Here’s the second part of the tutorial!   Hope you learn something from it!   Fantasy Weapon – Part 2 finished .blend file (850 KB)   Final Result of this part of the tutorial:  

How to Create a Fantasy Weapon – Part 1 (Modeling)

  Here’s the start of a new tutorial series!  Hopefully two more parts to be released after this (one for lighting/background setup, and one for shading/post-processing).   Final result of this part:     I’ve decided to start incorporating .blends whenever available, so here’s the finished .blend

How to Create Hydrothermal Vents – Part 2

  Here’s the other part for the two-part tutorial series on creating hydrothermal vents in Blender.  Hope you learn something from it!   Final Result:   CG Textures has some good sand/dirt textures for the area surrounding the vents. Blender HD Tutorial on adding shaders to smoke

How to Create Hydrothermal Vents – Part 1

  Hope you enjoy the new tutorial series!  This first part covers the creation of the mesh and shader of the vent itself, and touches on the smoke simulation as well.  Next week’s part will cover the smoke shaders and scene composition.   I got the rock

How to Create a Pizza – Part 3

  Here’s the final part of the pizza tutorial series!  Hope you enjoy it   Final Result (after adding a background and tweaking the lighting a bit more):

How to Create a Pizza – Part 2

  Hope you’re all doing well today!  Here’s the next part of the pizza tutorial series.  This part focuses on UV mapping and a bit of texture painting to clean up the seams.  I’m considering adding a few additional toppings in the final installment to make it