Tutorials Archive

How to Create a Galaxy

  In this tutorial, learn how to create a spiral galaxy using particle systems, force fields, volumetrics, and some compositing at the end.   Final result of this tutorial:  

How to Create the Northern Lights

  In this tutorial, learn how to create the northern lights in Blender and GIMP!   The final result of this tutorial:

How to Create the Sun

  In this tutorial, learn how to create the sun – or any main sequence star – in Blender!   The final result:   I hope you learn something from this tutorial, and I’d love to see your results!

How to Create a Realistic Tree – Part 3

In this final part of the tree tutorial series, learn how to simulate the effects of gravity on the leaves.    

How to Create a Realistic Tree – Part 2

In this second part of the tree tutorial series, learn how to set up the textures and shaders for the leaves and bark.   Final results of this tutorial series:    

How to Create a Realistic Tree – Part 1

In this first part of the tree tutorial series, learn how to use the sapling addon to produce a realistic 3D tree model.   Final Result (of all three parts):    

How to Create a Planet Using Blender and Wilbur

  This week’s tutorial uses an additional program called “Wilbur” to generate realistic looking terrain.  You can download it here (Windows only).   Here’s the .blend file.   And here’s the folder of height maps for non-Windows users.   The final result of this tutorial:  

How to Create a Fantasy Weapon in Blender – Part 3 (Shaders)

  This is the final installment of the fantasy-themed weapon tutorial, and it covers the shaders of the weapon.  Hope you enjoy it!   Final result:       All textures were taken from CG Textures   Download the .blend (5.5 MB)  (textures included)

How to Create a Fantasy Weapon – Part 2 (Background and Lighting)

  Here’s the second part of the tutorial!   Hope you learn something from it!   Fantasy Weapon – Part 2 finished .blend file (850 KB)   Final Result of this part of the tutorial:  

How to Create a Fantasy Weapon – Part 1 (Modeling)

  Here’s the start of a new tutorial series!  Hopefully two more parts to be released after this (one for lighting/background setup, and one for shading/post-processing).   Final result of this part:     I’ve decided to start incorporating .blends whenever available, so here’s the finished .blend